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WMLScript Reference
 

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This Section outlines the syntax of the WMLScript language

  1.     Arithmatic  
  2.     Logical 
  3.     Bitwise Logical
  4.     Bitwise Logical
  5.     Assignment  
  6.     Comparison 
  7.     Miscellaneous 

WMLScript Operator Precedence

WMLScript Statement/Functions

  1. Declarations
  2. Loops
  3. Execution Control statements

        Pragrams      

        Comment 

        Escape Codes 

WMLScript Operators 

 

A.     Arithmetic Operators 

Name                           Example                          Result

Additional                    v1  +  v2                          Sum of v1 and v2

                                                                              Concatenation of v1 and v2, if they are strings.

Subtraction                   v1    -   v2                         Different of v1 and v2

Multiplication               v1    *   v2                         Product of v1 and v2

Division                        v1    /     v2                       Quotient of v2 into v1

Integer Division            v1   div   v2                      Integer quotient of v2 into v1 (ignoring the remainder)

Modulus                        v1     %   v2                     Integer remainder of dividing v1 by v2

Prifix Increment             ++    *v2                         (v1+1) *v2

Profix  Increment           v1 ++  v2                       (v1v2). Is then incremented by 1

Profix Decrement           --v1 v2                          (v1 - 1) *v2

Profix Decrement             v1--   *v2                     (v1  * v2). V1 is then decremented by 1

 

B.  Logical Operators 

These operators should return one of the Boolean literals, true or false. However, this may not happen if either v1 or v2 is neither a Boolean value nor a value that easily converts to a Boolean value, such as 0,1, null, the empty string, or undefined.

 

Name                         Example                                      Result

Logical AND             v1 && v2                                    Returns true if both v1 and v2 are true, false otherwise.

                                                                                        Will not evalute v2 if v1 is false.

 

Logical  OR                v1      v2                                      Returns false if both v1 and v2 are false, true otherwise.

                                                                                        Will not evalute v2 if v1 is true.

 

Logical NOT             !v1                                                 Returns false if v1 is true otherwise.

C Bitwise Shift Operators 

These operators work by converting the value in v1 to a 32 bit binary number and then moving the bits in the number to the left or the right by the number of places specified by v2. 

Name                                   Example                     Result                                                                      

Left Shift                             v1 && v2             Shifts v1 to the left by v2 places, filling the

                                                                        new gaps in with zeros

Right Shift                           v1     v2             Shifts v1 to the right by v2 places, ignoring

                                                                        the bitts shifted off the number

Zero-Fill Right Shift            v1 && v2              Shifts v1 to the right by v2 place, ignoring

                                                                   the bits shifted off the number

                                                                    and adding v2 zeros to the left of the number

D. Bitwise Logical Operators

These operators work by converting the values in both v1 and v2 to 32 bit binary numbers and then comparing the individual bits of these two binary numbers. The result is returned as a normal decimal number.                  

Name                          Example                     Result 

 

Bitwise AND              v1 & v2              ANDs each pair of corresponding bits

Bitwise OR                  v1 | v2              Ors each pair of corresponding bits

Bitwise XOR               v1^ v2              XORs (that is, exclusive Ors) each pair of  corresponding bits

Bitwise NOT               -v1                   Inverts all the bits in the number

E. Assignment operators 

Name
                                      Example                  Meaning

Assignment                                    v1 = v2                  Setting v1 to the value of v2

Shorthand Addition or                   v1 += v2                v1 = v1 + v2

Shorthand Concatenation                                                         

Shorthand Subtraction                   v1 -=  v2                v1 = v1 - v2    

Shorthand Multiplication              v1 *= v2                v1 = v1 * v2

Shorthand Division                       v1 /= v2                 v1 = v1 / v2

Shorthand Integer Division           v1 div= v2             v1 = v1 div v2

Shorthand Modulus                       v1 %= v2               v1 = v1 % v2

Shorthand Left Shift                     v1 <<= v2              v1 = v1<< v2

Shorthand Right Shift                   v1 = v2             v1 = v1 v2

Shorthand Zero-Fill Right Shift    v1 = v2           v1 = v1 v2, adding 2 padding zeros after assignment.

Shorthand AND                            v1 &= v2               v1 = v1 & v2

Shorthand XOR                            v1 ^= v2                 v1 = v1 ^ v2

Shorthand OR                               v1 |= v2                  v1 = v1 | v2

  

F. Comparison operators

These operators return the Boolean literal values, true and false. If v1=1 and v2=2, the following statements are all true.

   

Name                                             Example                 Meaning 

 

Equal                                               v1= =1                       True if two operands are strictly equal.

Not Equal                                         v1 != v2                      True if two operands are strictly not equal.

Greater Than                                    v2 > v1                       True if LHS operand is greater than RHS operand.

Greater Than Or Equal                       v2 > = v2                   True if LHS operand is greater than or equal to RHS operand.

Less Than                                         v1 < v2                        True if LHS operand is less than RHS operand.

Less Than Or Equal                            v1 < = v1                    True if LHS operand is less than or equal to RHS operand.

 

G. Miscellaneous operators

There are several other miscellaneous operators in WMLScript.

Name                                Example                           Meaning

Conditional Operator         evalquery ? v1 : v2             If evalquery is true, the operatorreturns v1, else it returns v2.

Comma Operator             eval1, eval2                       Evaluates both eval1 and eval2 while treating the two as one expression.
                                                                               Can also be used to declare or set multiple variables at the same time.

typeof                              type of v1                         Returns a number representing the type of v1, which is not evaluated.
                                                                               The numbers 0, 1, 2, 3, 4 represent the type integer, floating point, string,
                                                                                 Boolean and invalid.

Isvalid                             isvalid x                             Returns a Boolean: true if x is not of type invalid,
                                                                                and false if x is of type invalid.

H. Operator Precedence
Does 1 + 2 + 3 = 1 + ( 2 * 3) = 7 or does it equal (1 + 2) * 3 = 9? The table shows precedence with highest at the top,
and like operators grouped together. The third column explains whether to read 1+2+3+4 as ((1+2)+3)+4 or 1+((2+(3+(4))).

Operator type          Operators           Evaluations order for like elements

 

Postfix                                 [] () expr++  expr--                         left to right

 

Unary                                    ++expr -expr +expr -expr - !       right to left

Type                                       typeof isvalid                                right to left

Multiplicative                        *  /  div  %                                      left to right   

Additive                                  +    -                                            left to right

Shift                                       <<                                     left to right 

Relational                                <      <=    =                            left to right   

Equality                                   =  =  ! =                                        left to right   

Bitwise AND                          &                                                  left to right

Bitwise Exclusive OR             ^                                                    left to right

Bitwise Inclusive OR               |                                                    left to right  

Logical AND                            &&                                             left to right

Logical OR                               ||left to right                                 right to left    

Conditional                               ?     :                                           right to left   

Assignment                    =  +=   -=  *=  /=  div=  %=  &=  ^=   |= right to left

Comma                                      ,                                                 left to right  


 WMLScript Statements/Functions

 

    The following tables describe WMLScript statements

  A.     Declarations 

Statement            Example                                     Description 

                             Var Number = 6 ;                      Initializing it to a value is Optional at the time of

                            Var N1, N2, N3 = 6;                  declaration.
Function               extern function doIt Now ( )        Used to declare a function with

{  the specified parameters. 
Statements To return a value the function must use the return statement. };  extern function do this (p1,p2,p3) 
extern is used so that the function is available outside of  where it is defined.

{ statements   } ;

use                     use url script2

                       *http://www.somewhere.com/WMLS      use is used to enable the script scripts/script2.wmls" ;  to use pragmas (see table below). 

B.     Loops

Statement Example Description

For for (var 1=0; i<15; I++) Creates a loop controlled according to the three optional expressions enclosed { in the parentheses after the for and separated by semicolons. The first of x + = i; these three expressions is the initial-expressions, the second is the test

do something (x); condition, and the third is the increment -expression. }

if . . . else if (x < = y) Executes a block of statements if the condition evaluates to true. If the {condition evaluates to false, another

 

Statement            Example                                     Description  

 block of statements can be executed thing + = x;     using else (this is optional).

                    x + + ;                                        

                         }

                        Executes a block of statements if a test  condition evalutes to true. The loop then  { repeats, testing the condition with each repeat, ceasing if the condition evaluates

  dosomething();    to false. }

                        {  control to the statement following the loop.

                         if (10 = = x)

                         break;

                         x++;

                        }

                        return x*b;

 statements in the current iteration of a while or for loop; execution of the loop

  {continues with the next iteration.

                       if (0 = = (++ count % 2))

                        continue;

                        return count*c;

                       }

     returnSthg (x,y)

 {

  }

Pragmas

   

Pragma                         Example                                   Description

 

url                                use url ID "URL"                  Used to specify the URL of the WMLScript file containing the functions we want to use, in URL,  and can then access these functions using the name specified in ID.

 

access                          use access domain                  Used to specify the domain and "domin" path "path"   path from which access is allowed  to function in the current WMLScript. 

meta                           use meta type property          Used to supply additional information. content scheme   type represents the type of pragma,property the name of the header you wish to set, content the value you want to set the header, and  scheme the  formatting of the header

Comment

   Comments are notes which the scrip engine ignores, and which can be used to explain the code.

            //this is the syntax for a one line comment_

               /* and this is the syntax for a multiple line comment. The comment can be of any length, as long as it is contained within the "star slash" brackets */ 

Escape Codes 

   The following table lists all the literal string escape codes.

 

Escape Code                 Represents

 

\'                                   Single quote

\"                                  Double quote

\\                                   Backslash

\ /                                  Frontslash  

\b                                  Backspace

\f                                  Newline

\r                                  Carriage return

\t                                  Horizontal tab

\xhh                             Character hh from the Latin -1 character set (ISO 8859-1)   hexadecimal format as two digits

\ooo                             Character ooo form the Latin-1 character set (ISO 8859-1)   format as three digits

\uhhhh                         Character hhhh from the Unicode character set, (ISO 8859-1)   format as four digits  

  Standard WMLScript Library Functions

Dialogs

This library contains functions used to produce simple use interface cards. 

Alert

    Usage:               alert(message)

    Parameters:       message-of type string, the warning to be displayed to the user

    Comments:       This function displays the message passed to it as a warning and when the user confirms they have read the message returns them to the previous card 

    Example:           Dialogs.alert ("There has been an error"); 

 

Confirm 

    Usage:               confirm(message, ok, cancel)

    Parameters:       message-of type string, the positive option to offer the user

Cancel-of type string, the negative option to offer the user

    Comments:        a Boolean, true if the user chooses ok, false if they choose cancel Confirmation, is required.

    Example:           bleResult = Dealogs.confirm("Are you sure you wish to do this  "Yes",  "Not really");  

Prompt

      Usage:               prompt(message, default)

    Parameters:     message-of type string, the text to display prompting the user for input default-of type string, the default text to fill to input box with

    Comments:       This function just presents the user with an input box to fill.

    Example:           strResult = Dialogs.prompt ("Enter your name", "Bob");

Float

This library contains functions for the manipulation and conversion of floating point

numbers.

Ceil

    Usage:              ceil(value)

    Parameters:     value - a floating point number

    Returns:           An integer, which is nearest in size to the value, but not smaller than it.

    Comments:       Be careful when using negative numbers, ceil(2.7)=and NOT-3

    Example:          x = Float.ceil (4.1);

                               // x is assigned the value 5

 

floor  

    Usage:              floor(value)

    Parameters:     value- a floating point number

    Returns:          An integer, which is nearest in size to the value, but not greater than it

    Comments:      Be careful when using negative numbers, floor(-4.1)= -5 and NOT -4

    Example:           x = Float.floor (1.9) ;

 

Int

    Usage:             int(value)

    Parameters:    value-a floating point number

    Returns:          The integer part of the floating point value    Comments:     This simply returns the integer part of the
              value; it doesn't round the number  

    Example:          x = float.int(2.9) ;

                             // x is assigned the value 2

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